Cruor Abominare wrote:This was discussed quite a bit on last years fanfest during the introduction of the new Eve EP. It was stated fairly plainly that since to CCP it makes zero sense to integrate a production system dust side from the ground up, that the logical thing to do was to have Eve players handle all the manufacturing for both games.
On the plus side it'll narrow down when they get ready to do manufacturing. We know it'll happen on an eve expansion date (happens twice a year) and it'll show up on the eve test server long before we'd ever hear a thing from the non-communicating dust dev side.
I'm pretty skeptical that we'll get the market this year to being with though. Ultimately for the market to be in place we need a whole slew of systems that will frankly confuse new players anyways. We need to be able to change stations to begin with, potentially additional server support for Jita when the entire merc population just moves in over night, an entirely new buy and sell system allowing for market order posting, order monitoring systems, lengthy explanations on the NPE on why you need to move to jita if they just don't move you automatically.
Honestly though the first issue is the biggest, we don't have any reason to not live in a market hub unlike eve players, the whole mechanic and need to move needs to be addressed before we get a market.
It would never make sense on the console. It does on the PC... but not on the console market with console players.
It needs an individualistic approach to salvage... Not a mass manufacturing Alliance sized operation...
If we get EVE players mass manufacturing Dropsuits, Vehicles and modules... It will never translate well over to the DUST side... And eliminates any feeling that losses matter...
Further more the Salvage system is massively broad and flawed.... When you kill a Minmatar Commando with X weapons and fittings... You should then get a peice of the suit, weapons and modules that you killed to then be combined later to craft an item that fit's your individualistic mercenary Desires and needs. Then if you go out and loose said item.. It gives that emotional connection CCP games are so well known for.
If we take items and losses completely out of the individual Mercenaries hands... Fighting and war in DUST is gonna feel alot more 1 dimensional and frankly boring.
EVE players manufacturing vehicles to then drop in on battlefield is one thing... But as soon as you take the Suits and modules out of mercenaries hands... You essentially kill the very thing that MAKES DUST 514.